Are We Just Background Characters in a Computer Game?
Are We Just Background Characters in a Computer Game?
Most of us have likely wondered at some point: "What is the true explanation of destiny?" If we look at it from this perspective, everything transforms into a format that is much easier to grasp: we are characters within the Creator’s divine technological computer. Consequently, what we refer to as "parallel universes" can become a reality through this lens, and concepts such as Kader (Destiny) and Kaza (Decree) can be understood with much greater clarity.
In my previous article on simulation theory, I mentioned that our true reality is our soul in the Elest Bezmi (the primordial covenant), and that even our true bodies reside there—suggesting that this universe is merely a computer program. From this viewpoint, the "80,000 realms" mentioned in religious literature may indeed be structured in this manner.
Delving deeper into this subject, we can deduce that the universe we inhabit consists of software procedures that are programmatically interconnected. Thus, we can interpret destiny, fate, partial will, and universal will through this framework. Furthermore, we can categorize actions as either script-driven (will-based) or automated responses (reflexes).
In essence, we can say that this universe is just one of 80,000 realms linked together by divine software.
When viewed from this angle, since the Creator adopting an offspring from any realm would compromise His Absolute Unity (Singularity), we can conclude that Christianity and Judaism have become heavily distorted religions; they attribute the characteristic of having a child to the Creator.
In this regard, we can state that Islam has been preserved as a scripture, yet it faces risks today due to haphazard and inconsistent modern practices.
Moreover, in this era where technologies like Virtual Reality (VR) are rapidly advancing, people cannot simply dismiss the ideas in this article as "fiction." Please read until you truly grasp the concept, and then reflect on its intricacies.
Written by: Emre Pelit

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